![]() ![]() In general, the gameplay in this mod is a lot faster and more intense. Although it still looks very much like classic “Doom”, the actual experience of playing this mod is almost like playing a totally different game – and this is probably why it is so interesting to return to every few years, since – like any good mod – it can really make a classic game feel “new” again. “Brutal Doom V.21 Gold” is an incredibly extensive mod for the classic “Doom” games that includes new weapons, sounds, enemies, gameplay mechanics, sprites/animations etc… and also makes some fairly significant changes to the gameplay, pacing and balancing of these classic games too. I should probably warn you that this review may contain some cartoonish and unrealistic GRUESOME IMAGES, but I’ll try to keep them to a minimum. Likewise, the mod will also apparently work on the Zandronum source port too – and looking at the options menu and other reviews on Youtube, this source port actually allows the mod to do a few extra things (such as the option to include a female player avatar on the HUD) too.Īnyway, let’s take a look at “Brutal Doom V.21 Gold”. Likewise, the mod file itself is also compressed using the “rar” format for some bizarre reason – so you’ll have to download everyone’s favourite 40-day trial if your want to play it. Since I am using Intel HD 2500 integrated graphics, I had to turn the settings down a little (eg: using the game’s software renderer instead of Open GL etc…) and this mod will probably look slightly better if you have an actual graphics card. However, all of the screenshots here will be from my playthrough of “The Plutonia Experiment”. This mod will also apparently work with “Vanilla” fan-made WADs too. I used version 3.4.1 of the GZ Doom source port to play through my favourite official IWAD (“The Plutonia Experiment” from “Final Doom” □ ) with this mod and, sometime after I wrote the first draft of this review, “Ultimate Doom” too. ![]() And, although I’ve already reviewed an older version of it way back in 2013 and also reviewed the new levels that were included with a slightly less old version in 2016, I thought that I’d take a look at what was the most current version at the time of writing – “ Brutal Doom V.21 Gold“. Plasma gun was given an pulse shot Altfire that remains on impact for a second to doo more damage as well to use flamer fuel for rapid fireball shots.Well, every three or four years or so, I suddenly find myself interested in taking another look at the famous “Brutal Doom” mod for the classic “Doom” games again. ![]() Rocketlauncher was given selectable altfire with impact grenade and a confligration missile shot Ideas to implement the eriguns script for visible heat counter) Minigun was given altfire that imitates the triple vulcan "accordion minigun" (no spin up and fires 3 times the amount tho heats up and can stall out. (Attempt and fail to make the machinegun's missile pod to shoot continuously at the expense of revenant ammo for each round) SSG given altfire that shoot phosphorous rounds (basically a multiple bursts of flamethrower shots) as well it uses revenant ammo to shoot dual shotgun grenades Shotgun burst fire only ***** once after discharge Repeater was given an altfire that shoots a magnum round (need a bit balancing right now) I have been actually tinkering with the DooM ''Fight Like Hell'' mod (same as this one only no akimbo bonanza) adding altfires and mods to weapons such as ![]()
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